Upload File to Resources Folder Android Studio
Resource Manager is a tool window for importing, creating, managing, and using resources in your app. You can open the tool window past selecting View > Tool Windows > Resource Director from the carte du jour bar or past selecting Resource Director on the left side bar.
Figure 1: The Resource Manager
- Click Add together to add a new resources to your project. Y'all tin can add together image avails, vector assets, fonts, resource files and values, or you lot can import resources into your projection.
- The module dropdown lets you lot view resources specific to a module.
- Use the search bar to search for a resource across all modules in your project.
- The Resources Manager groups your resources by type. Utilize these tabs to switch between each resource type. Click the overflow icon to show boosted resource types.
- The filter button lets you view resource from local dependent modules, external libraries, and the Android framework. Y'all can also use the filter to show theme attributes.
- The main content expanse displays previews of your resources. Right-click on a resource to meet a context menu where, among other things, you can rename the resource and search your app for where the resource is used.
- Click these buttons to view your resource as either tiles or lists.
- Click these buttons to modify the preview size of your resources.
In addition to the features mentioned in a higher place, the Resources Manager provides a unproblematic style to majority import drawables into your projection. You can elevate and drop your prototype files—including SVG files—directly onto the Resources Manager, or you can use the Import Drawables wizard. For more than information, see the Import resources into your project section beneath.
Double-click on a resources to accept the Resource Director display more detailed information. If yous have multiple versions of a resources, this detailed view displays each version along with any associated qualifiers, every bit shown in figure 2. From hither, you tin also double-click on a specific version to open it in an editor window.
Figure 2: The Resource Manager showing versions of an image resources for different screen densities.
Import drawables into your project
You lot can import prototype resource by dragging and dropping the resource files or folders directly onto the Resource Managing director. Later on you drop the resource onto the Resource Managing director, the Import drawables dialog appears, where you tin view the summary of the resources and add whatever needed qualifiers before importing.
To import paradigm resource into your projection, practise the following:
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Drag and drop your images directly onto the Resource Manager window in Android Studio. Alternatively, you tin can click the plus icon (+), choose Import Drawables, every bit shown in figure 3, so select the files and folders that yous want to import.
Figure 3: Select Import Drawables from the dropdown carte du jour.
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The Import drawables dialog appears. Equally shown in effigy 4, this dialog displays a list of the resources you're importing. You lot can rename resources by clicking on the textbox to a higher place each resource preview.
If you're providing multiple versions of the same resource, exist certain to add device configuration qualifiers that describe the specific configuration that the resource supports. For example, if you lot're providing multiple versions of the same resource for unlike screen densities, y'all can add a Density qualifier for each version. Note that if two or more than resources have the same name and qualifiers, but one version is imported. For more than information on resource qualifiers, come across Providing alternative resources.
Effigy iv: The Import Drawables dialog.
In one case you've named your resources and added any necessary qualifiers, click Side by side.
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The next screen shows a summary of the resources you're importing. When you lot're gear up to import, click Import.
In the Resources Manager window, your resources are now set up for you to use in your project, every bit shown in figure 5.
Figure 5: The Resource Manager now shows your imported images.
Automatically parse drawable densities
When you import a file or folder, and its path contains a density qualifier, the Resource Managing director automatically applies the density qualifier as office of the import. The Resource Director tin can parse both Android'south density qualifiers and iOS's calibration factors.
This table lists how different supported densities is represented for both Android and iOS:
Density | Android density qualifier | iOS scaling gene |
---|---|---|
Low-density (~120dpi) | ldpi | not supported |
Medium-density (~160dpi) | mdpi | original scale |
High-density (~240dpi) | hdpi | not supported |
Actress-high-density (~320dpi) | xhdpi | @2x |
Actress-actress-high-density (~480dpi) | xxhdpi | @3x |
Extra-extra-extra-high-density (~640dpi) | xxxhdpi | @4x |
Here are some examples of how input paths translate to resource paths later on import:
- Android density qualifier: hdpi
- Input path: /UserFolder/icon1/ hdpi /icon.png
Resource path: <projectFolder>/<moduleFolder>/src/main/res/ drawable-hdpi /icon.png - Android density qualifier: xxhdpi
- Input path: /UserFolder/icon1/abc- xxhdpi /icon.png
Resource path: <projectFolder>/<moduleFolder>/src/main/res/ drawable-xxhdpi /icon.png - iOS scaling factor: @2x
- Input path: /UserFolder/icon1/icon @2x .png
Resource path: <projectFolder>/<moduleFolder>/src/main/res/ drawable-xhdpi /icon.png - iOS scaling gene: @2x
- Input path: /UserFolder/icon1/icon @2x _alternate.png
Resources path: <projectFolder>/<moduleFolder>/src/main/res/ drawable-xhdpi /icon_alternate.png
For more data on supporting devices with unlike pixel densities, see Support dissimilar pixel densities.
Drag and driblet drawables into your layout
You tin can drag and driblet drawables from the Resource Manager directly onto a layout. When yous drop a resource onto a layout, the Resource Manager creates a corresponding ImageView
for that drawable, every bit shown in animation i:
Animation 1: Dragging and dropping drawables onto a layout in Design view.
You can also drag and drib directly onto the XML of the layout, as shown in animation two:
Blitheness 2: Dragging and dropping drawables onto a layout in Text view.
When dropping a drawable onto a layout in the Text tab, the generated code differs depending on where you drop the layout:
- If you drib a drawable onto a bare area, the Resource Manager generates a corresponding
ImageView
. - If yous drop a drawable onto any attribute in the layout XML, the Resources Manager replaces that attribute value with a reference to the drawable. Note that you lot tin can also elevate any other resource type onto an XML attribute to supplant the attribute value.
- If you drop a drawable onto an existing
ImageView
chemical element, the Resource Manager replaces the corresponding source attribute.
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Source: https://developer.android.com/studio/write/resource-manager
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